What I did on this project :


- Game Design :
Mechanics 
Signs & Feedbacks
Documents
Balancing
Level Design
Level Schematisation & 
Implementation
- Sound Design
Sound effects
In "Hasta la vista baby" the players can move, jump, fire rockets that destroys the environement and propels the opponent and they can also switch their gravity tto up & down

They aim to shoot the opponent off screen.
A "cave like" level
A "cave like" level
The same level as above but with nothing destroy yet
The same level as above but with nothing destroy yet
A level where it's easier to die early than in the other one
A level where it's easier to die early than in the other one
The camera is moving from left to right so the players have to make their way through the level and fight at the same time
The camera is moving from left to right so the players have to make their way through the level and fight at the same time

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