What I did on this project :


- Game Design :
Mechanics 
GameFeel
Signs & Feedbacks
Documents
Level Design
Concepts 
Environnement & Ambiance Design
- Narrative Designer
Course Experience
Out of nowhere,  you have fall into the backrooms, a complex structure of places divided in floors. You can't go back, only go deeper into them. Dangers are awaiting you but you will have to encounter them in  order to survive. 

Adapt to your new environnement, learn the rules of those unknown places, survive as long as you can and keep going deeper and deeper into the backrooms. 
In "Way to the party" the player is a lost in complex and endless envirronements. He will have to explore and understand where they are in order to survive.

Based on the website of the backrooms,
http://fr-backrooms-wiki.wikidot.com

The game takes place in the most famous floors of the site. We re-work and adapt them to make them playable as a video game.
Looking for the Gamefeel of the game
Looking for the Gamefeel of the game
The course of the game with the different feelings per step
The course of the game with the different feelings per step
Weird creatures puting your life on the line awaits you.

Understand as fast as you can how to deal with them, or your end will soon come.

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